Device 01 — in development since 9 December 2023
Step in place. Move in game.
VIZIR COLIBRI is a two-sensor VR runner. No treadmill, no faked keyboard input — the device registers in SteamVR as a real controller.
The signal path — from leg to game
4 of 7 modules done · release — January 2027
Modules
Each module is one link in the chain. The signal travels exactly as far as the chain is built.
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ESP32 firmware
doneStreams raw and angular data as UDP packets over Wi-Fi.
- No more WASD keyboard emulation — movement is no longer reduced to key presses.
- Transmission runs over Wi-Fi, no cable to the PC.
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Processing server
doneReceives packets, processes them and packs them for the other modules.
- A single entry point: everything downstream works with prepared data.
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Calibration
doneSeparates a step from everything else the legs do.
- Crouching, jumping, picking something off the floor, scratching one leg with the other or stretching are no longer read as forward motion.
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SteamVR driver
doneA custom driver: the system sees the device as a real VR controller.
- The game needs to know nothing about VIZIR — it receives an ordinary controller.
- Motion is generated from walking in place through the processing server.
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Unreal Engine plugin
in progressThe backend is done. Debugging and field testing are underway.
- Direct integration for developers for whom the plain-controller mode is not enough.
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Module polishing
plannedBring firmware, server, driver and plugin to a state fit for other people’s hands.
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Desktop app
plannedThe last module: flash the device, calibrate, pick a platform and a game — in one window.
- Device flashing
- Calibration
- Platform and game selection
Support the work
One person builds this device. Support speeds up the release directly.
How to support