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VIZIR / Roadmap

From an idea to movement.

The seven modules of Vizir R1: from firmware and data processing to the promo game and configuration app.

01

done

Hardware firmware

Streams raw and angular data as UDP packets over Wi-Fi.

  • Movement data is sent to the processing server.
  • Transmission runs over Wi-Fi, no cable to the PC.
02

done

Processing server

Receives data packets, processes them, and forwards the results to connected software.

  • A single entry point: everything downstream works with prepared data.
  • Crouching, jumping, picking something off the floor, scratching one leg with the other or stretching are no longer read as forward motion.
03

done

Unreal Engine Plugin

A module that completes the reception of ready-made movement intentions with action commands.

  • Simple implementation of runners in games on Unreal Engine following a 7-step guide.
04

done

Driver for SteamVR

A separate movement device compatible with classic controllers.

  • SteamVR support.
05

in progress

Promo game

A small sport game showing what the device does in practice. Its readiness is the release date.

  • Three locations that let you test out the runners before an important game.
06

planned

Individual calibration module

Setting user parameters before the game for greater accuracy.

  • Your gaming session settings will allow the algorithm to calculate the optimal settings for you.
07

planned

Desktop software

Flash the device, calibrate, pick a platform and a game — in one window.

  • Device flashing
  • Calibration
  • Platform and game selection